Here we are, day 5 of this, but the end is in sight – which is definitely for the best seeing as my ancient Uriel 2 tip is getting very short from all this use. Today I tried a lot of stuff, which included a lot of outlandish stuff – I went for anything I thought could possibly deliver hard hits if its recoil was controlled – basically anything with a large, well exposed, and mostly flat face as a contact point, and some other stuff too. And to my surprise, a few things actually worked.
Now, brace yourself, cos this is a long one. (If you’re only interested in what worked, there’s a list of them at the bottom of the article, so you can ctrl+f their names to go to the stuff on them fairly quickly.)
WD: Ten Wide (My heavy one)
SG: Right/Left SG (Bearing Version 2)
SG Tip: SG Grip Change Base Tip (very worn)
SP: Defense Ring
BB: Customize Bearing Base
Spin directions are as noted.
Hayate Attack Ring (Hasbro)(Hayate II)(Left): This one needs to be re-examined, it seems a little weak to stay on the list, but then I do only have the Hasbro version. It seems to suffer from a fair bit of rotational recoil, or its contact points are poorly angled and so it isn’t delivering enough power even on this setup. I will leave it up for now, pending further testing.
Neo Cross Horn (Uriel 2)(Left): Neo Cross Horn clearly has enough power to be competitive for hyper aggressive smash attack in this direction. This comes from the thick contact points which at first appear poorly angled, but carry a protruding ridge on their leading edge which focuses energy nicely. Of course, due to the fragility, it should not be relied upon (or used at all).
It also really hurts if it hits you in the finger.
Star Wolf (Wolborg 4)(Left): A little short on power to justify its recoil – looking at the design it is almost certainly because it is unable to focus its hits properly. In right spin it has the noses, though, so this is still a good sign for that.
Whale Crusher (Seaborg 2)(Left): Whale Crusher just doesn’t hit all that hard, and it has some recoil problems. Not recommended.
Strike Turtle (Draciel V2)(Left): Strike Turtle did a pretty average job, it just isn’t that powerful, though it also isn’t too recoily. Not worth using, in the end.
Wing Upper (Flame Pegasus)(Left): The only time wing upper landed a hard hit it flew out of the stadium in a DKO. Most of the time it didn’t do anything of note. Not worth using.
Reverse Dragon (Dragoon S)(Left): Reverse Dragon wasn’t that bad, but it has a lot of recoil – which is probably why it hasn’t worked on anything else I’ve tried. Still, not powerful enough for this to be of any practical use.
Eight Attacker (Dragoon V)(Left): Speaking of recoil, Eight Attacker has a tonne of it – it flies backwards after every hit. Not worth using.
Triple Tiger (Driger G)(Left): Triple tiger has tall, angled protrusions above each head. Guess what? They are actually pretty good! Even more surprising was triple tiger destabilising its opponent in LEFT spin, allowing for easier KO’s. Perhaps it’s the fast-moving-opposite-spin thing (being active due to the round edges perhaps???) because I know triple tiger’s force smash isn’t that good… But either way, it worked extremely well.
Went back to it after finishing the rest of the testing and yes, it’s actually really, really good in left once the recoil is controlled. Will almost certainly make the list, but I will try it again tomorrow to make sure.
Upper Claw (Driger V2)(Left): Didn’t work – it just doesn’t hit very hard at all.
Zeo Attack Ring (Bakutenryuu Zeo)(Left): Not terrible, landed some hard hits, but was very inconsistent. Not worth using.
Upper Wolf (Wolborg 2)(Left): Not terrible, but even at its best it’s just not quite powerful enough.
Sonic Tiger (Driger V)(Left): Doesn’t hit hard. Kinda recoily. Not worth using.
Dragon Saucer + War Lion SAR (Gaia Dragoon G, Galeon)(Left): Hits fairly hard but suffers a tonne of recoil. There are better options.
Dragon Breaker + War Lion SAR (Gaia Dragoon V, Galeon)(Left): It hit really hard, but it did suffer quite a bit of recoil. Overall it did a pretty decent job, so I’ll take a look at it again tomorrow.
Gigantic Claw (Gigars)(Left): Able to hit very hard sometimes, but also suffers from extreme recoil when it does. Quite inconsistent overall.
Mountain Hammer (Voltaic Ape)(Right): Just did this to see how I was going today, but FWIW mountain hammer still works amazingly and is currently my main attack AR. I also tried both Triple Wing and Triple Claw in right spin because I’m paranoid that I’m wrong given the lack of focussed contact points on some of these (mountain hammer in particular), but no they do very little to this defender.
Neo Cross Horn (Uriel 2)(Right):
So this happened in the second match:
Let It R.I.P., friend, Let It R.I.P.
(It seems competitive enough to put up from the round it did and last night).
Star Wolf (Wolborg 4)(Right): I am really struggling to make my mind up here. It hits more than hard enough to make the list, but it also has some serious recoil. After testing it against a range of defensive opponents, I feel it is definitely competitive, but it’s quite a gamble to use.
Gigantic Claw (Gigars)(Right): Less recoily, and it has a bit of upper, but it doesn’t hit anywhere near hard enough to be worth using.
Cross Spike (Draciel S)(Right): Yeah it still sucks, a lot of rotational recoil and not much power.
Wing Upper (Flame Pegasus)(Right): Doesn’t hit very hard, which is unsurprising. A little destabilising ability, but Wing Upper was not built for attack.
Zeo Attack Ring (Bakutenryuu Zeo)(Right): Hits pretty darned hard but it has waaaaay too much recoil. Not worth using.
Panther Claw (Flash Leopard)(Right): This actually didn’t do too badly, the destabilising ability from its slopes helps a bit, and it can hit pretty hard at times. I don’t think it’s competitive but I’ll take another look at it tomorrow.
Ten Spike (Draciel V)(Right): Just not very good, sometimes hits reasonably hard somehow, but suffers quite a bit of recoil from doing so, but most of the time it doesn’t do much at all.
Gyro Defense (Bearing Gyros Magical Barancer)(Right): No idea how it works, but it works pretty darned well. The flat-faced protrusion has a fairly large amount of smash, I assume because it’s straight rather than angled, yet thin enough that it doesn’t have debilitating rotational recoil (at least on this setup – I may try others) and has good exposure, combined with a decent weight distribution and maybe some slight destabilizing ability from its shape when moving at high speeds.
I ate dinner then tried it on this combo:
AR: Gyro Defense
WD: Wide Defense (flat side up – lines protrusion up with gyro AR’s contact points)
BB: Grip Base
And what the hell it actually works! It’s a bit more recoil-laden than Triple Wing but the two seem pretty closely matched overall, it has some destabilizing ability but not quite as much as triple wing it seems. I will try to do a full comparative testing of the two tomorrow, as Gyro Defense might actually be a competitive smash AR.
Of course, as I mentioned yesterday, between their small size and how hard they hit opponents, it probably wouldn’t take long for the contact points to wear away to practically nothing – mine are already pretty worn.
Tried it quickly on SG Metal Flat Base (Gaia Dragoon V Version), it didn’t do too great, but not really any worse than Triple Wing did the couple of times I tried it for comparison. I don’t use SGMF2 that often, though, so I may have just been off my game with it, or forgotten how it normally does against Metal Ball Base. Kinda tired out at this point though.
…And that’s all. In fact, I think that’s just about everything I have to test for this, except Knight Claws Ring, Spike Lizard’s AR, and probably a Takara Flying Defense (Trypio) just for the heck of it. Then, it’s just checking everything I said I’d recheck and then this is done, which also almost certainly means an end to the daily blog posts after the next one, seeing as I’ll go back to writing up that database thing (and various other things I need to do, of course).
<3 – th!nk
Stuff that worked: Triple Tiger, Neo Cross Horn, Star Wolf, Dragon Breaker + War Lion SAR, Panther Claw, Gyro Defense, also Mountain Hammer still works.