Two updates today! Woo!
Note: In case anyone is confused, I’m referring to the weight disk from the plastic generation, not the tip of the same name (which also shares an abbreviation with “Weight Disk”) from MFB.
It’s impossible to argue that Wide Defense isn’t an incredibly versatile part: It’s either the best or second best weight disk for all but two types of customization – one of which it cannot be part of by definition (Compacts), and the other where it still has use in an unorthodox setup which I find to be the best of that type (Upper Attack). How it does this, though, has never been made particularly clear.
Many people have asked how a weight disk can be good for everything, especially when that means being good for both passive and aggressive combinations, most confusingly, defense and attack. Well, there are a couple of ways: The First, what I like to call the “MFB Route”, is by being 10-15 grams heavier than every other part. The Second, or “The Way of the Ancients”, is by having attributes that benefit both aggressive and passive combinations in a game where each type isn’t taken to ridiculous extremes in a horrifying power creep that slowly reduces the game to a battle to get the newest release before everyone else so you can use it in a bland, cookie-cutter combination and win lots of battles until the next month’s release. You can probably guess which one is the case with Wide Defense (it’s the second one okay).
I think the best way to start is to discuss why it is so good for each individual type, follow that with how it compares to other logical/popular choices for each type, and finally, explain why these attributes don’t clash. There may be some blurring, and some parts may seem a bit “cut off” as a result of me leaving things out for later sections, but by the end of it, I hope to have provided a full explanation of why and how this weight disk is so versatile. So, Here We Go!
PS: This is one of my longer articles, but hopefully it should manage to be entertaining at points. If it is too dull though, there’s a summary about the conflict thing at the end, and you should let me know in the comments. Can’t improve if I don’t know I have to!
Why Wide Defense Is Great For:
Smash Attack: Wide Defense is of average weight for a weight disk, and for an attack part, this means it’s not so heavy that it hinders the combination’s speed, but not so light that it can’t handle recoil. Furthermore, all of that weight is along the edge of the second-widest weight disk, meaning it promotes movement and gets a serious flywheel effect going (don’t ask me to get into the specifics of the Physics there, by the way – that’s definitely not my strong point). While the small indents and the single protrusion on its perimeter provide their own small amount of smash attack, the significance of that is usually grossly overstated (and probably one of the major reasons for the confusion about how it is also an effective defense part), but more on that later.
Upper Attack: While its use means sacrificing some ability to maintain high RPM, which is traditionally seen as vital to upper attack combinations, the increase in movement speed allows for more efficient use of the lift those combinations produce to KO opponents. Overall, though, maximising RPM is more beneficial to traditional Upper Attack combinations. The main use of Wide Defense for Upper Attack, though, is the unorthodox Upper Attack/Spin Stealer combination Mc Frown shared, which exhibits upper attack in opposite spin, which causes massive headaches for anyone with the ingrained idea that “upper attack only works in the same spin”. The increased movement speed and flywheel effect the weight disk produces both increase the efficiency of that combination, and, combined with the bearing supported shaft/tip, Wide Defense also provides the combination with very useful Spin-Stealing ability. Together, it is probably the most powerful upper attack customization of all.
Defense in general: Wide Defense has decent weight, is relatively round and therefore low recoil, and provides decent stamina, a useful attribute in a generation where metal tipped attackers are a fairly common sight.
Weight Based Defense: while Wide Defense is not the heaviest choice, the good stamina and low recoil are very useful attributes, and it also increases the ability of the combination to KO more passive opponents that may otherwise win by outspin.
Defensive Zombies: there is no other option – the combination of decent weight, great distribution, relatively low recoil, and round shape mean it is perfect for this type.
Wolborg 4 Combinations: The round shape only makes it more difficult for opponents to land solid hits even if they are able to make contact above the giant shock-absorbing dish that provides this base with its astounding abilities. The survival ability is extremely useful too.
Zombies: The width of Wide Defense, coupled with the majority of its weight being located around its perimeter, mean that wide defense has excellent stamina. The additional weight also provides some ability to take hits, which can be very helpful in many situations.
Spiral Change Base Combinations: See Zombies, with more emphasis on the defensive boost, as well as providing some small ability to KO opponents when combined with the speed Spiral Change Base offers (though this is always a risky manoeuvre).
Wide Defense vs the World:
Basically, how Wide Defense compares to the other popular/logical choices for each customization type.
Smash Attack: Wide Defense’s main competition here comes from 10 Wide, Wide Survivor, and perhaps MG WD.
Compared to 10 Wide, Wide Defense’s use in defense might suggest it is less useful for attack, but this is certainly not the case. The slight increase in weight provides better recoil handling, and any loss of speed this could cause is more than compensated for by Wide Defense’s better weight distribution. The lower recoil of wide defense is also very beneficial against lower opponents.
Compared to Wide Survivor, the additional weight of Wide Defense allows for much greater recoil handling, however, this does come at a small cost to speed. While in almost all cases, this is completely negligible compared to the recoil handling, there is at least one combination where wide survivor is a better choice, Triple Tiger on that lovely Ariel 2 tip setup. In almost all cases though, wide defense is by far the better choice.
MG WD: While MG WD is somewhat underrated, being well balanced and having less recoil than any non circular weight disk, for attack, 10 Wide is generally a better choice. Wide Defense outclasses it at everything.
Upper Attack: The main competition here comes from 10 Heavy and 10 Balance.
10 Heavy is usually a better choice for conventional upper attack. For the unorthodox upper attack/spin stealer combination mentioned above 10 balance is the main substitute for Wide Defense, and Wide Defense performs significantly better than any other weight disk, and this combination is generally more useful in a competitive situation than traditional upper attack anyway.
Weight Based Defense: Wide Defense’s main competition comes from 10 Heavy, with some questions about MG WD.
10 Heavy vs Wide Defense is debatable: 10 Heavy is significantly heavier, but the advantages of Wide Defense mentioned above must be considered. Both Deikailo and Guardian Odin (famed for his knowledge of defense types in particular) prefer Wide Defense, and it does offer more versatility for sure, however, in my own opinion, 10 Heavy has better chemistry with the other weight-based defense parts, helps control the aggressive movement SG Metal Ball is susceptible to when used with “Maximum Balls” (4), and is harder to KO. Generally, if you’re going for versatility, use wide defense. If you’re using it more situationally, or just when a more focussed weight-based defender is necessary, use 10 Heavy.
MG WD: MG WD is supposedly 1g heavier than wide defense, though that measurement is to the nearest gram and they are probably roughly the same, to be honest, Wide Defense actually feels heavier in my hand. I’d measure it myself but my scale is affected by magnets and so tells me MG WD is 37.86g – more than the total weight of a few competitive plastic combinations. Anyway, the main question comes from MG WD being coated in plastic, which softens recoil, while Wide Defense has “notches that boost attack”. I’ll cover the latter part in the “Why these things don’t conflict” section, but basically, MG WD’s corners still have more recoil than Wide Defense’s round, albeit notched, perimeter, and as I said, there’s really no weight difference of any particular note.
Defensive Zombies: The competition here comes from Wide Survivor, with perhaps a mention of MG WD and 10 Heavy (lol), but none are notable competition.
Wide Survivor: Wide Survivor, while rounder, is the lightest WD in plastics, and simply isn’t heavy enough to have any defensive ability. Wide Defense by a mile.
MG WD: As in the weight based defense section, along with having poorer stamina, LAD and Spin Stealing ability (it’s not a zombie part).
10 Heavy: BeyWiki has a combo with it in the current wolborg 2 article. Apparently, it is intended to be a “High RPM Grip Defense Combo”. It also uses right spin.
Wolborg 4 Combinations: The only competition is 10 Balance:
10 Balance is the “other choice” for Wolborg 4 combinations. While it provides slightly better ability to maintain RPM, this is overshadowed by the stamina and spin-stealing ability of Wide Defense. While the fact 10 Balance sits further behind the protective bowl of wolborg 4 seems like a good thing, this only serves to reveal the AR more, and this, combined with the corners of 10 Balance, means the resulting combination doesn’t take hits quite as well. 10 Balance is good enough that you don’t need wide defense for the combo to be effective, but wide defense is still better.
MG WD may be mentioned, but isn’t even as good as 10 Balance.
Zombies: Wide Survivor is the competition here (MG WD sees some use, but as above, it’s not a zombie part).
Wide Survivor is a better choice for pure survival, which is the main point of most zombies, and the increased defense Wide Defense provides often makes little difference to the ease with which Zombies are knocked out. However, Wide Defense can still provide a useful defense boost, especially when used with Burning Kerberous’ SG, which is more responsive to the weight increase than other zombie tips. Overall, though, Wide Survivor is better for this type.
Spiral Change Base Combinations: Main competition is Wide Survivor, and to a lesser extent, 10 Wide and MG WD.
Wide Survivor: The difference here is much closer than Zombies, despite the extremely low friction. While Wide Survivor offers better stamina, even with Wide Defense, a Tiger Defense+Spiral Change Base will still outspin any opponent, even the best zombies, in opposite spin. However, it obviously won’t outspin spiral change base zombies which use Wide Survivor, though in that case, it is sometimes possible to win via KO. Wide Defense does offer slightly improved defense (though nowhere near enough to compensate for Spiral Change Base’s complete lack of it), as well as slightly more attack, which can help with KOing some opponents in case you mispredict and end up facing an opponent which uses the same spin direction. Overall, there’s no clear “better” choice.
10 Wide/MG WD: Neither work anywhere near as well, more recoil, worse spin steal, etc, but both are usable as zombie killers.
Conflicts? What Conflicts?
Probably the most important part of this article.
The most common question about Wide Defense is how it manages to be difficult enough to land hits on to find defensive use, while being able to land its own hits as an attack part. Well, there are a few factors involved:
First, it actually doesn’t make the most contact of any weight disk, in fact, it makes less than most. This generally won’t fit with what you’ve heard about the notches and nub being good for attack: to be honest, they don’t do that much. WD Attack sucks for a few reasons, lack of any good contact points is one.
The second point, and the second reason WD Attack is so terrible, is recoil, and this is the key: yes, weight disks with corners, the regular weight disks everyone is familiar with, even including MG WD, do actually make more contact with opponents. However, these corners have incredibly large amounts of recoil, and that isn’t good for any type, not even attack. Wide Defense is the only weight disk that allows for some contact with opponents without debilitating levels of recoil.
Even MG WD’s plastic-coated corners have more recoil than the notches and nub of Wide Defense.
Short Version: Wide Defense isn’t that aggressive, but it is the only weight disk that can land hits without debilitating amounts of recoil, and given the only other weight disk with as little recoil is the extraordinarily light Wide Survivor, Wide Defense is the best option for many combinations.
A Note on Price/Value: for most people, the price of Wide Defense (which generally varies from $15-30 mark in my experience, though I’m not good with prices), is too steep for a single part. And for most parts, it would be. However, you have to look at it in context. The thing to note is that it is a Top Tier choice for almost all types. Obviously it’s not “buy this and win” or in any way overpowered, but think about how that compares to most whole beyblades which run the same price – even Driger S, which is in that price range, struggles to match the versatility of this weight disk. Driger S is admittedly better value, as you get two good parts that work well together, but even those parts combined don’t have as many uses as Wide Defense (albeit largely because the field of possible weight disks is much smaller). $30 might be a stretch, but generally, it’s not really overpriced once you realise what you get for your money.
By the way, going back to what I said about the MFB Route, there is actually a weight disk like that (albeit, it isn’t legal). I only have fakes of it, but I do plan to write a little about Gyro WD some time.